After a full-bodied level of character customization – a screen I spent much time and contemplation on, marveling at the cross-dressing options that the game doesn’t even bat an eye towards – I’m thrust haphazardly into the kill-‘em-all Stilwater sandbox. Sure, the small geographic location of Saints Row on the Stilwater map has been replaced by a lit-up set of power-tie skyscrapers, but other than that, Stilwater is business as usual in every other way. Even without having played the original Saints Row beyond a 5-day rental, it’s easy to discern just how much of Stilwater has been turned into a recycling plant. The growth and maturity exhibited in Grand Theft Auto IV – while still keeping that unbeatable Rockstar sense of humor firing on all pistons – is exhibited virtually nowhere in Saints Row 2. In fact, it works to the detriment of Saints Row that the killing grows dull early on.īut then, as you spend some hours within Stilwater’s Wild West zip code, an internal transformation takes place that lets you accept the fact that the violence stacked upon violence can eventually build itself into something fun again. I’m not saying this to strong arm a layer of existential thought into things. That’s as complicated as the politics ever run in Saints Row. And if they shoot at me, I shoot at them. Every vehicle in the road is my free ticket to ride. Every person strolling on the sidewalk is fodder for my fender. Every enemy is nothing more than a red blip on a minimap, every innocent bystander is likewise nothing more than a hood ornament in a race, or a body shield in a firefight. And in case you were wondering about the exchange rate in Stilwater: Life is cheap. Every bullet, every shotgun shell, and every rocket-propelled grenade is the currency traded freely among the violence-is-a-way-of-life citizens. I’ve grown desensitized with every pull of the trigger. And with as many senseless in-game murders as I’ve committed, every face, every uniform, and every gang color (even theStilwater Police Department boys in blue) has begun to take on the airy resonance and papery weight of a firing range target. And even though this is my first serious-minded foray into the Saints Row series (Cyril Lachel nailed the first Saints Row review, while I’m flying in with a second opinion on this one), the pimp limps, icy wrists, and prison tats are nothing more than vehicles for turning the fictional city of Stilwater into a virtual shooting range. Thank you Ancient for answer ,but I am finding it so hard to do the simple things cause the things that are mention are no where to be found.I hate this so much.30 different Tools, a couple of good tutorials and not all in one what to mod from Front to back.It’s simple enough to see from the outset that Saints Row 2 was never going to tackle the trials and tribulations of gangland America with any amount of gravity. Check workshop or this forum [to get an idea of what all is possible. Originally posted by Ancient:1) There's plenty of new stuff. types of files and the finer points of the things that are moddable (Zone packs, Peg Assembler, Billboard Texture Toolkit, etc.): Lots of tools here that cover all the different misc. Generally speaking, I've found it to be a very helpful community for modders, but it's not as easy as firing up one official toolkit/map editor, toying around and then exporting a packfile from the File menu, so you'll be thankful the community is here. It is, IMO, a lot more like GTA IV/V modding because we're largely using community authored and supported tools. It's all fairly convoluted compared to say, Skyrim modding. Paint.NET supports DDS textures natively.Ĥ) There are good tutorials [out there, which will get you started, but most of what you need to know beyond that comes from trial and error using the tools and reading up or asking questions in the modding forums, particularly in the thread for the tool you need to understand or one of the general modding tutorial threads.ĥ) Simple to use? Not really. Check workshop or this forum [to get an idea of what all is possible.Ģ) Yes, 3DSMax anyway has an importer/exporter [I don't think there is a working import/export plugin for blender, but the ModSDK (Zinyak's Cache of Wonders) includes an FBX converter.ģ) Yes.
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